![]() ![]() They also have a problem recognizing when walls are between them and a target. ![]() ![]() This is especially irritating in the Cursed Waters, where they will target inactive shrines, releasing squid and hammerhead abominations. The bots, when manning the weapon, will target every enemy, including non-hostile obstacles, when they should be focusing on the hostile enemies approaching.Artificial Stupidity: Though the crew bots are reliable enough to get through a run, if you lack another human player, some of their behaviors will require you to compensate.Denizens of a few civilizations imply that the biome's boss is actually holding back worse creatures from lower biomes, or preventing anyone from diving deeper and waking the Ancient One.The volcanic turtle enemies shoot the same spike balls as the flowers in the Ancient Abyss, suggesting the turtles collect them from deeper waters to attack with.The purple potion of the "chemistry kit" item appears to be made from that research, and does damage specifically to barnacle-infected enemies. It's implied by some research notes that can be found that the barnacles which spread through the Infected Depths were being studied for medical and agricultural applications, and a few relics are purple fluid in beakers and syringes.One explorer became convinced that the Life Gems which empower the undead creatures in the Cursed Waters originated in the Aurelian Depths, leaving messages indicating such.The Time Traveler seems like a goofy character added to mix up the gameplay a bit, but he's aware of the Ancient One and became an ally of Captain Nemo as the two worked together to prevent its awakening.The glowing green energy that powers them is the same as those of the eldritch shrines, as well as the eldritch staff weapon. The Lair Guardians scattered throughout the levels were placed there by the crew of the Nautilus to stop people from diving deeper, and are made of special metals taken from the Meteor.Arc Welding: The individual biomes appear to have nothing to do with each other, however there is an overarching story behind the Living Infinite and some connections between the areas. ![]() The sub in particular always has the weapons on the side the player is viewing, and player character weapons change hands to keep their bodies visible.
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